Hitman is back and this time he’s paid in cold, hard cash. The Blood Money he earns affects his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player. Powered by a new version of lo’s stunning Glacier engine, Hitman: Blood Money will deliver the most brutal and realistic simulation of life as the world’s deadliest assassin.
Blood Money places gamers once again in the role of the world's greatest assassin, Agent 47. When assassins from Agent 47's contract killing firm, The ICA, are systematically eliminated in a series of hits, it seems a larger more powerful agency has entered the fray. Sensing that he may be the next target, Agent 47 travels to America, where he Prepares to Make a Killing.
Welcome to the USA: Agent 47 is heading to the U.S. making deadly stops in iconic locales such as Las Vegas, New Orleans, Los Angeles and Mississippi. All-New Game Engine: Now with a number of new moves including the ability to create accidents and to dispose of bodies as well as a re-vamped NPC and AI system, the world of being an assassin has never been more realistic.
When playing the game on a lower difficulty setting a map can be used to show the location and movement of everyone on the level, but this makes things a little easy for Hitman veterans. If played without this rather too helpful map, missions require trial and error, at least until you have a better idea of what you can and can't get away with. If you see a sign on a door that says 'Private', entering in Agent 47's dapper suit won't go down well with the guards, but if you drag a guard behind a few boxes, take his outfit and then walk through the door, they'll be none the wiser. The higher the difficulty setting, the less you can get away with, meaning any slight oddity will be spotted. This is highlighted by the meter in the lower left corner of the screen, with green meaning safe, while red will have every guard in the area trying to take you down.
I don't want to spoil any particular missions, as many of them are some of the most well designed levels to grace a video game, but you can expect plenty of variety and some wickedly creative opportunities to carry out the job. It's hard not to notice that the designers IO Interactive have a particular fondness of accidental death by falling chandelier, but this is just one way to do the deed. Among other things, you get to poison people, drug them, push them over a balcony railing, or simply go the traditional route and use some garrotting wire from behind. You obviously want to avoid using a gun where possible, but as long as you don't machine gun down hundreds of people during a Mardis Gras celebration, it's not the end of the world.
The save system will undoubtedly cause a little unrest amongst players, with various options available depending on the difficulty you're playing the game on. The number of mid-mission saves you can use ranges from infinite to none, but these are purely mid-mission saves and they're lost when you quit the game or restart the system. This actually sounds worse than it is, as most missions can be completed in a relatively short amount of time once you know what you're doing. Still, if you have to unexpectedly stop playing and you're doing well, you'll have to start over next time or leave the game on until you return.
Blood Money places gamers once again in the role of the world's greatest assassin, Agent 47. When assassins from Agent 47's contract killing firm, The ICA, are systematically eliminated in a series of hits, it seems a larger more powerful agency has entered the fray. Sensing that he may be the next target, Agent 47 travels to America, where he Prepares to Make a Killing.
Welcome to the USA: Agent 47 is heading to the U.S. making deadly stops in iconic locales such as Las Vegas, New Orleans, Los Angeles and Mississippi. All-New Game Engine: Now with a number of new moves including the ability to create accidents and to dispose of bodies as well as a re-vamped NPC and AI system, the world of being an assassin has never been more realistic.
When playing the game on a lower difficulty setting a map can be used to show the location and movement of everyone on the level, but this makes things a little easy for Hitman veterans. If played without this rather too helpful map, missions require trial and error, at least until you have a better idea of what you can and can't get away with. If you see a sign on a door that says 'Private', entering in Agent 47's dapper suit won't go down well with the guards, but if you drag a guard behind a few boxes, take his outfit and then walk through the door, they'll be none the wiser. The higher the difficulty setting, the less you can get away with, meaning any slight oddity will be spotted. This is highlighted by the meter in the lower left corner of the screen, with green meaning safe, while red will have every guard in the area trying to take you down.
I don't want to spoil any particular missions, as many of them are some of the most well designed levels to grace a video game, but you can expect plenty of variety and some wickedly creative opportunities to carry out the job. It's hard not to notice that the designers IO Interactive have a particular fondness of accidental death by falling chandelier, but this is just one way to do the deed. Among other things, you get to poison people, drug them, push them over a balcony railing, or simply go the traditional route and use some garrotting wire from behind. You obviously want to avoid using a gun where possible, but as long as you don't machine gun down hundreds of people during a Mardis Gras celebration, it's not the end of the world.
The save system will undoubtedly cause a little unrest amongst players, with various options available depending on the difficulty you're playing the game on. The number of mid-mission saves you can use ranges from infinite to none, but these are purely mid-mission saves and they're lost when you quit the game or restart the system. This actually sounds worse than it is, as most missions can be completed in a relatively short amount of time once you know what you're doing. Still, if you have to unexpectedly stop playing and you're doing well, you'll have to start over next time or leave the game on until you return.
Taking a hostage is really cool:
Hitman: Blood Money looks great on all platforms. Whether you're playing the game on PlayStation 2 or Xbox 360, you get the same supreme style and well modelled environments. The PlayStation 2 and Xbox versions clearly can't quite compete with the Xbox 360 and PC versions, in terms of resolution, frame rate and subtlety of lighting, but on their respective systems they're quite an achievement. In truth, while the Xbox 360 version looks nicely polished, it's not all that much of a leap, particularly if you're not running the game on a High Definition TV. The visuals are accompanied by a beautiful soundtrack that really hits the mark, and while the voice acting sounds a tad unnatural at times, on the whole this is the sleekest Hitman title to date. Xbox 360 owners can also attempt to unlock the 24 Achievements the game has to offer, which is far from an easy task.
Blood Money might just be the best of the bunch, with depth way beyond that of any other action game released this year, sleek presentation and some of the best levels ever created in a video game. A few people won't be able to see the game for what it really is, which is a shame, as Agent 47's latest set of jobs are by far his best yet.
Installation Help:
1. Unrar with 7z or Winrar2. Run setup.bat
3. Wait
4. Run Hitman Blood Money from desktop.
7. Play the game
EnJoY ;]
Hitman 4 System Requirements:
Minimum System Requirements:
Processor: Pentium 4 1.5Ghz or Athlon XP EquivalentRAM: 512 MB
Video Memory: 100% DirectX 9.0c compatible video card which supports Hardware TnL and Pixel Shader 2.0 (GeForce FX / Radeon 9500 or higher)
Hard Drive Space: 5 GB
Operating System: Windows 2000/XP
DirectX Version: 9.0c
Recommended System Requirements:
Processor: Pentium 4 2.4Ghz or Athlon XP/64-bit equivalentRAM: 1 GB
Video Memory: ATI X800 series, Nvidia GeForce 6800 series or higher video card
Hard Drive Space: 5 GB
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